lunes, 3 de junio de 2013

Character modeling WIP

Well, it's just a WIP of a future character (just the head by now).  A lot of work is ahead.  I have started with the basic shape and proportions of the skeleton.  Te next step is the outline of muscles.  The low-poly cage was modeled in 3DS MAX.  The retopo was made in 3DCoat, unwraped in UVLayout and now is been sculpet in Zbrush.